BLUE MARY COMBOS KOF 2002 FREE
Overhead if done raw, and is a free cancel into supers.Mary throws the opponent towards the corner of the screen.The opponent lands a half screen distance away from Mary. Mary slams the opponent to the ground, then elbows them in the midscreen.Jump D is good for jump-ins, only real cross up option.Neutral Jump C/D is a good air-to-air (nj.c hits higher and has a way better hitbox).Jump B is a jumping knee that hits in-front of her.Jump A is a quick punch, hits pretty low (not as low as j.d).Crouch D is a standard sweep, hits low and can whiff cancel into AAfBC super and is good for low profiling people hopping towards you.It can combo into command normals, specials and supers Crouch C is a fast shoulder tackle that has great range, is good combo starter and lowers her crouching hurtbox.Chain-able into themselves and other light normals Crouch A/B are fast and have decent range.Crouch A/B/C can cancel into special, supers and command normals.It's possible to combo into AAfBC if opponent is in corner D is a pretty slow Sobat kick that has lower body invincibility. 1st or 2nd hit can cancel into specials, supers, commaad normals Can cancel into specials, supers, command normals but doesn’t combo into anything though. B is a great poking normal, maybe her best one. A is quick jab, good vs short hop pressure 2nd hit is special, super, command normal cancel-able 1st hit can cancel into BC mode or AAfBC super. D is an axe kick, hitbox starts above head, good for stopping jumps when used as a frame trap. 2nd hit is cancel-able into specials and supers. 1st hit is cancel-able into specials, supers, command normals. C is a 2 hit normal, hits above her head. B hits low, chain-able to all A and B ground normals, if done as a meaty, can link into cl.C
BLUE MARY COMBOS KOF 2002 PLUS
A is chain-able to all A and B ground normals, plus on block Note: You can shortcut the end as b~f+D > qcf+A, A, b, (C) dp+B(1), C.Note: You can only use b~f,b,f+BD when under 30% HP and you can do it as b,f,b,f+BD.Note: You can do b~f+D as b,f+D, no charge, and the SC as dp+B(1), (SC) hcb+C or f,qcf+B(1), (SC) qcb+C.Note: qcf+K has better oki and qcf+P>u+D does more damage and carry.